Data Engineer & BI Developer · Rotterdam, NL

Monty
van Broekhoven

Data engineering and BI — I build the pipelines, models and reports that people actually use. From source to usable, from ad-hoc question to running product.

Tooling & Expertise
Stack
Data Engineering
Azure Databricks SQL Python Medallion Architecture ETL
BI & Visualization
Power BI DAX Power Fabric Paginated Reports
Dev & Collaboration
Azure DevOps Git VS Code Agile / Scrum
Personal
Godot / GDScript ReportLab Linux / CachyOS Pixel Art
Professional Experience
Work
DELTA Fiber 2023 — present
Senior BI Developer / Analytics Engineer

Moved from an on-premise Oracle data warehouse to Azure Databricks. I build and maintain the data model — from silver layer integration to gold layer data marts. Power BI dashboards and more complex data products: an invoicing model for wholesale network tenants and a source data validation product (incremental/SCD, integrated into CI/CD).

Databricks Medallion Architecture Power BI SQL Azure DevOps Git
Teleperformance 2021 — 2023
Data Analyst / Quality Expert · VodafoneZiggo

Built Power BI dashboards and Excel reports for KPI monitoring across Voice & Chat, ran Monthly Business Reviews and ad-hoc analyses. Dug into QM, KPI and verbatim data to find what was actually driving performance. Certified Yellow Belt Lean Six Sigma.

Power BI Excel Lean Six Sigma KPI Analytics
Teleperformance 2018 — 2021
Team Lead Customer Support · VodafoneZiggo

Ran a team of 25–30 agents. Owned KPI results and daily planning. Got involved in improvement projects like Kennisplan and FTF focus groups — where I first started using data to drive decisions.

Team Management KPI Monitoring Continuous Improvement
After hours
Personal projects
⚔️

Nameless RPG

Started as a 2D experiment in Godot, grew into 3D. Built the inventory, dialog and turn-based battle systems from scratch — no AI, just figuring things out. Battle engine supports variable party sizes (1–4 vs 1–4) with randomization.

Godot GDScript Game Design
🎨

Kleurenkaart

Python script that catalogs a 216 gel pen set and auto-generates PDF color cards via ReportLab. Includes pixel art swatches per color.

Python ReportLab PDF Automation
🛸

void-survivors

Survivors game in Godot. Started building it manually, then picked up Claude Code and it became a crash course in AI-assisted development. Also moved from borrowed pixel art to drawing my own. Not finished — probably never will be.

Godot GDScript Claude Code Pixel Art
Say hi
Contact

Happy to talk about data engineering, BI, or anything in between. Reach out — I don't bite.